﻿using UnityEngine;using System.Collections;public class Ground : MonoBehaviour {	// Use this for initialization	void Start () {		}		// Update is called once per frame	void Update () {		}	void OnClick()	{		if (GamePlayer._instance != null) 		{			GamePlayer._instance.transform.position = TouchHandler.worldPos;		} 		else 		{			Debug.LogError("GamePlayer._instance = null , can not Set Pos");		}	}}